![]() ![]() An even worse, mid-game frustration that has many players vocally protesting is the Big Church upgrade, which costs 20 silver.And even then, the Inn Keeper Horadric and every other merchant only has a limited amount of money that they can give you, and will only buy specific goods, with the exception of firewood. For example, after you go through the trouble of opening up the church and improving your graveyard from its abysmal negative score, the Donkey starts to charge you oil for his wheels, and a recurring fee of 10 carrots every two bodies delivered (with Pride Day off), cutting you off from your most basic form of income: selling Burial Certificates.Adam Smith Hates Your Guts: Money can be absurdly hard to come by in the early game.You wake up in a mysterious, foggy plain, talking to a shadowy, ghostly figure who tells you you're now to become a Graveyard Keeper, and unfortunately, all your many questions about what happened, who (or what) he is, and how you're supposed to get home are to be answered by a man called "Gerry." You suddenly find yourself in simple hemp clothes in a cozy cabin, and after digging up Gerry (who turns out to be a talking skull with amnesia) and a misunderstanding with the local bishop, you find yourself thrown deep into the dark business of dealing with the dead while trying to find a way home. Just as you exit the store and begin to cross the street, your sweetheart calls you, and so distracted by answering, you don't notice the car barreling towards you until you hear the frantic squeal of brakes and a blinding flash before everything suddenly goes dark. Imagine that one rainy, miserable night in the city, you go off to the grocery store to buy some daily necessities and a gift for your loved one. ![]()
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